
To be widescreen compatible, we had to redraw all of the backdrops for the game. We originally locked the resolution at 1024x768, but we added support for 1920x1080 as an after-thought. It was a staggering amount of work, but players were rating our game negatively, because we lacked widescreen support. This issue is something we know too well, because we encountered it with our first release, post-launch! The game was designed in such a way that it could operate in any resolution.Ĭustomizable resolution options in 2D games are hard to achieve, as the creator has to make additional art assets to make sure that it'll look good when resized (In fact, I noticed Hyper Light Drifter doesn't have resolution options at all). The first one that really caught my attention was FEZ (2012). This isn't the first time I noticed that pixel graphics were being used in designing high definition games. It's got me thinking, that pixel art games have entered a new era. Genesis), they're working beyond the limitations of the tech in the 90s. While these games may be paying homage to the 16-bit era that started with the Super Nintendo (1990) and Sega Mega Drive (1988, a.k.a. Pixel-art games are back, and people don't think they look like crap anymore! There are a bunch of games coming out with high definition pixel-art (I've included a list of these at the bottom of this article)! With the recent announcement of Sonic Mania and Hyper Light Drifter (being one of my favorite games this year) something fantastic is happening. We've recently started to show our game around, and one thing people seem to keep coming back to, is the fact that - "It looks like a SNES game, but better!".
